Also, Coal Thumpers are your friend there by the way. This puts you on the path of, congratulations you kept order, but at what cost? that the game narrative pushes for.Īs for other evil-o-meter stuff, sending people to their deaths in the mines shouldn't have done it I don't believe. While the propaganda and prison don't immediately make you bad (I can confirm the prison, propaganda is a bit on the fence) if you choose either of the next steps in the process you slip farther from Order and more to Tyranny. If you chose that law, it guarantees you get the 'bad' ending. You got both the Propaganda Center and the Prison? You said you specifically avoided Forced Persuasion and New Order, but what about the Pledge of Loyalty? One I used is here although I dispute some of the language:įor your purposes here, the death laws aren't necessarily a problem (Emergency Shift and the like) but what most likely is the culprit is the followups. There's an achievement out there called 'The Golden Path' which basically details everything you should/shouldn't do when trying to 'be good' and there's quite a few guides out there that people have been theorizing about for awhile.
Frostpunk endings full#
Unfortunately, I don't have a full list of everything here for you, but as this has been sitting a bit, thought I'd chip in 2 cents at least. Which of these likely got me the bad ending? Or is there a list anywhere of which decisions contribute to the Evil-o-Meter for ending purposes? The game specifically uses the word "volunteers," and we were going to freeze if I lost all my coal production, but I guess this might give you evil points? I sent volunteers to preserve the coal mines during the storm event sequence at the end, and they died.I spammed the Patrol and Propaganda Bulletin buttons - do these give you Evil Points every time you use them or something?.